Texture Not Working For Specific Model
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I apologize if I have posted this in the wrong area or any other error of the sort. I'm trying to work on something as a surprise for someone, but I'm running into a problem that I haven't found any answers for any where else online.
I tried modeling someone's head from scratch. I'm sure there's all sorts of ways I could have done the edge flow or topology better, but I wasn't looking for anything too extreme or detailed. From what I can tell, everything is in order. I have a model, I have it UVd, and I have a texture assigned to it. When I assign the texture to just a standard polygonal block, the texture shows up. When I assign it to the head however, it does not.
Basic colors will show up on it, so I know it isn't just using the default material. However, if I try to use a ramp shader, it only uses one color for the entire thing. Primarily, it uses whichever color is most to the right, or on top.
I don't know if theres much other information I can give, but I'm hoping someone's ran into a similar problem before and had an idea for what I might be able to do.