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Texture Mapping Ramp Shaders?

Texture Mapping Ramp Shaders?

Anonymous
Not applicable
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Texture Mapping Ramp Shaders?

Anonymous
Not applicable

Hello, I created this model by creating several different ramp shaders for each base color and applying them directly to each face of the model. So now the lighting in the scene creates the difference in color on the object for me. I'm trying to find a way to create a texture map of what the model looks like now so I can add it as one texture and remove the lights without it looking any different, because the ramp shaders arn't being carried over with any file that I export it as (obj. fbx. mtl. dae. etc.).

 

Heres a picture of the model for referenceCapture.PNG

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mspeer
Consultant
Consultant
Accepted solution

Hi!

 

In Rendering Menu: Lighting Shading -> Baking -> Transfer Maps

 

1. Create a duplicate of your object,

2. create proper UV's and assign a new material,

3. bake the color information into a new texture for the duplicate.

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