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Texture distortion issues with Arnold renderer Maya 2023.3
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I am baffled by an issue I have found happening in Maya 2023.3. I hope someone can help me solve this.
I am using Autodesk character generator avatars with HIK retargeting. However when I render using Arnold the textures are messy/dirty looking. It seems like this is visible on the edges of the topology.
I have tried duplicating and renaming the textures to generate a new tx file, but this does not fix the issue. I have reinstalled Maya application. I have also tried rendering in Maya software, but this does not work at all and shows only a black screen.
I have attached two images below. One "correct render.jpg" and the other "distorted texture.jpg". The correct render is what this character model should look like.