Texture alphas not working in Arnold

Texture alphas not working in Arnold

drbrandtjr
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Message 1 of 6

Texture alphas not working in Arnold

drbrandtjr
Advocate
Advocate

Hi,

 

I'm using 2D images on cards in my scene.  I've applied textures with alphas to grids.  It looks right in Viewport 2.0 but not in the Arnold render, which puts black in the background instead of cutting out the shape.  I'm using a surface shader.  My textures are png with alpha and pluging it into the out color and out transparency.  What am I doing wrong?

 

I'm including images or viewport and Arnold renders.

 

Thanks,

David

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Accepted solutions (3)
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Replies (5)
Message 2 of 6

tony.su
Autodesk Support
Autodesk Support
Accepted solution

1. use Arnold shader.

2. turn off the Opaque option under shape node.

 

https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Transp...

 

You can find some video about how to to it.

https://www.youtube.com/watch?v=82Vgd0E3p2w



Tony Su
Product Support
Message 3 of 6

drbrandtjr
Advocate
Advocate

Hey Tony, thanks this gets me almost there.  But I need a material that works like a surface shader.  What Arnold shader doesn't need or react to lights?  I can't figure out how to get the Ai standard surface to do this.  I found Ai Flat but it doesn't seem to accept an alpha.

 

Thanks,

David

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Message 4 of 6

tony.su
Autodesk Support
Autodesk Support
Accepted solution

Screen Shot 2019-07-23 at 9.42.17 AM.png



Tony Su
Product Support
Message 5 of 6

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

With aiStandardSurface use "Emission" instead of "Base Color" to create the color, if you don't want any shading.

Message 6 of 6

drbrandtjr
Advocate
Advocate

Thanks all, I'm in business!

 

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