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03-04-2018
11:39 AM
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So im trying to texture an object what i created in maya. I made textures for it in Substance Designer, but if i scale my UV-s into the 0-1 space as i should then the created textures are too large and if i scale my UVS its going out of the 0 to 1 space. Sorry if its messy. So what should i do to scale my UV-s to fit my textures and at the same time not scaling out from the 0-1?
One of my created texture is a cross walk. If i scale it to te 0-1 then the cross walk section is too large for that poly where i want to place it.
Solved! Go to Solution.