Roughness map breaking when used on skinned wings

Roughness map breaking when used on skinned wings

valentin-rosset
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Message 1 of 5

Roughness map breaking when used on skinned wings

valentin-rosset
Contributor
Contributor

I've got a problem with the roughness map i'm using for the wings of my pterosaur.

 

Some artifacts are appearing on the wing when it deforms during the flying animation, I've tried to unplug my roughness map from the material and the artefacts disappeared.

 

As you can see, it only happens when the topology of the wings are distorted, in T pose there is not that problem.

The wing is made out of a thin membrane with some thickness, there is almost no interpenetration of the topology through itself.

 

Have you got any idea of where the problem could came from ?

artefacts_3.JPG

t_pose.JPG

viewport.JPG

viewport_2.JPG

artefacts.JPG

artefacts_2.JPG

      

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Accepted solutions (1)
510 Views
4 Replies
Replies (4)
Message 2 of 5

hamsterHamster
Advisor
Advisor

Thickness? Check for self-penetration, might be unrelated to shading.


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Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 5

valentin-rosset
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As i've said, the wings have almost no self penetration and the few small areas that have it don't seem to be affected by the roughness problem

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Message 4 of 5

hamsterHamster
Advisor
Advisor

Impossible to tell without seeing model, textures and render settings. Post zipped MA, at least the model.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

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Message 5 of 5

valentin-rosset
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Accepted solution

I found the solution, turning the wings into smooth mesh preview did the trick, i think i didn't had enough polygons for the map to work properly.

 

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