Hello,
I am experiencing strange errors when using cascaded references, meaning reference files loaded by reference files. Those will then be loaded in a shot render scene.
Maya 2017 Update 3 64 bit on Windows
After setting these up I get a lot of such errors:
// Error: line 0: (kInvalidParameter): Argument is a NULL pointer
# Traceback (most recent call last):
# File "C:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\maya\app\renderSetup\model\sceneObservable.py", line 70, in wrapper
# return f(*args, **kwargs)
# File "C:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\maya\app\renderSetup\model\sceneObservable.py", line 299, in _afterCreateReferenceAndRecordEditsCB
# refFn = OpenMaya.MFnReference(referenceNode)
And in the render setup many layers have lost collections or attribute overrides where there were none before.
Anybody experienced such behavior too?
Andreas
+1
I'm experiencing error as well. Not sure of cause, may be related to unloaded cascades. Trying to fix currently.
Just started happening to me on Maya 2018. Was rendering with cascaded references fine yesterday, but after some further reference tweaking now it's not and I get this error:
Error: line 1: RuntimeError: file C:\Program Files\Autodesk\Maya2018\Python\lib\site-packages\maya\app\renderSetup\model\sceneObservable.py line 354: (kInvalidParameter): Argument is a NULL pointer
Hm then it looks like we will have fun with our first bigger 2018 production.
So there was no change since I talked with the support early this ear.
+1
Anyone figure out anything farther on this? Not sure it really causes an issue for us at render time but it spits out about ~150 lines in our logs and is a pain to dig through.
Cheers!