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Render to Texture using CONTOUR filter
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Hi, I have used the Ubernoise OSL shader on one of my objects and I'm looking to bake the shader to a texture image.
In Anrold utilities, there is a Render to Texture feature, but annoyingly it doesn't have the option to use the contour filter.
Is there any method I can use to force the contour shader as an option for texture baking? I am aware you can create shader overrides for regular rendering, but it doesn't look like that will work for Render to Texture.
Any help/advice much appreciated!!