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Render sequence fills RAM memory
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Hello,
I'm having trouble with render sequences. During a render of a scene, I've noticed the RAM fills up to 98% and goes on for a few frames, before Maya crashes. My computer has 32GB for reference.
I thought it could've been my scene getting too heavy, so I've optimized it and tried a few fixes. I then tried with a render sequence on a blank scene with just a cube spinning and same result, even such a light scene still fills the scene up. The troubles are still there with CPU or GPU renders.
I really don't understand. Is it linked to Arnold version itself, something else ? Any help would be appreciated, thanks.