Hi people. I want to render a glass reflection on a mirror, but the wine glasses make a different effect. They just look so shadowed, but on the reflection are perfect. I use HDRI on skydome light, Arnold renderer, AiStandard surface on wine glasses (transmission weight: 1.000, specular weight: 1.000, IOR: 1.500, roughness: 0), AiStandard surface on mirror (specular: 1, IOR: 0, Roughness: 0). No changes with nothing more.
¿Is it possibly the HDRI and the possition of the wine glasses make that shadow effect?
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Ok, it was Ray depth>specular parameter from 1 to 5. But now I have other issue because I have another glass wine near the camera and now it appears so different. So I've tried to change the glass material, because all the glasses in the scene had the same material. Then this glass now have another standard surface and by changing the specular of the material parameters it solve well (not the way I wanted, but well).
So thankyou so much for your help.