I have a character rig animated in a scene. I need a render layer with an override on the shader for the ambient occlusion pass.
It works on the referenced set in the scene so I thought it wasn't a reference issue. I did, however import an animated version of the rig, to then be referenced by the pre-existing reference of the rig in the scene in order to save time. I can't see this restricting me however.
Material override does not work either. In the script editor it says things like:
# Warning: Node 'Scene_09_Walk:Character:Cuff_RShape.instObjGroups[0].objectGroups[1]': cannot make assignment to 'aiAmbientOcclusion1SG' shader. #
For convenience of other circumstances, I need the AO to be a render layer, not an AOV.
Thanks for any assistance.
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