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Referenced model is green
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I'm rigging a character so I referenced the character model into a new scene file to do the rig and later on reference the rig into a new scene to animate. I just finished the rig so I decided to go back and add some textures to the character model file, but when I go back to the rig file the mesh is green. The texture is connected to the character and everything seems fine but no matter what I do the character stays green. I can't even assign a different shader. This is my first time using reference files so I'm sure I did something wrong. I would appreciate some help! Thank you