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Projection Node - Cylindrical, Triplaner & Perspective viewport is not matching Arnold Render
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Hi There,
I am looking to see if this is Maya 2026 bug as it's always worked in past versions.
Without UVs, I'm trying to apply a Projection node to an AI Standard Surface but this year, Cylindrical, Triplaner & Perspective Projection types aren't showing true in the viewport but true in the render. Cylindrical shows as spherical which is weird. Seeing if there is any other solutions which don't involve UV Unwrapping.