Hi!
I'm currently working on a class project (modeling, texturing and lighting a perfume). When texturing, i've placed an AiStandardSurface in order to simulate a bottle glass. Now I need to put the label I've created on photoshop on top of the glass, but I can't figure out how to do it (i keep replacing the glass).
Any idea how to do it?
Hi!
I'm currently working on a class project (modeling, texturing and lighting a perfume). When texturing, i've placed an AiStandardSurface in order to simulate a bottle glass. Now I need to put the label I've created on photoshop on top of the glass, but I can't figure out how to do it (i keep replacing the glass).
Any idea how to do it?
There are so many ways of doing this. I won't go into each, it would take too long. Id recommend some tutorials on youtube, there are plenty.
1 - Assign a new material to faces, just select the faces of where your label would be and assign a new material. This is the worst most simple way of working.
2 - Duplicate the faces where you want your label, assign a new material, and opacity texture to them. How I would do it.
3 - Create a layered texture or layered shader and assign it to the bottle. This requires a youtube tutorial, I'm not going to type the procedure up.
4- In a painting program create a bottle material and maps to control the various attributes of the bottle shader... This one is just a lot of work, but it is doable.
Good luck!
There are so many ways of doing this. I won't go into each, it would take too long. Id recommend some tutorials on youtube, there are plenty.
1 - Assign a new material to faces, just select the faces of where your label would be and assign a new material. This is the worst most simple way of working.
2 - Duplicate the faces where you want your label, assign a new material, and opacity texture to them. How I would do it.
3 - Create a layered texture or layered shader and assign it to the bottle. This requires a youtube tutorial, I'm not going to type the procedure up.
4- In a painting program create a bottle material and maps to control the various attributes of the bottle shader... This one is just a lot of work, but it is doable.
Good luck!
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