Community
Maya Shading, Lighting and Rendering
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Placing two materials in a same object

1 REPLY 1
Reply
Message 1 of 2
Anonymous
452 Views, 1 Reply

Placing two materials in a same object

Anonymous
Not applicable

Hi!

 

I'm currently working on a class project (modeling, texturing and lighting a perfume). When texturing, i've placed an AiStandardSurface in order to simulate a bottle glass. Now I need to put the label I've created on photoshop on top of the glass, but I can't figure out how to do it (i keep replacing the glass).

 

Any idea how to do it?

0 Likes

Placing two materials in a same object

Hi!

 

I'm currently working on a class project (modeling, texturing and lighting a perfume). When texturing, i've placed an AiStandardSurface in order to simulate a bottle glass. Now I need to put the label I've created on photoshop on top of the glass, but I can't figure out how to do it (i keep replacing the glass).

 

Any idea how to do it?

1 REPLY 1
Message 2 of 2
daunish
in reply to: Anonymous

daunish
Collaborator
Collaborator

There are so many ways of doing this. I won't go into each, it would take too long. Id recommend some tutorials on youtube, there are plenty.

 

1 - Assign a new material to faces, just select the faces of where your label would be and assign a new material. This is the worst most simple way of working.

2 - Duplicate the faces where you want your label, assign a new material, and opacity texture to them. How I would do it.

3 - Create a layered texture or layered shader and assign it to the bottle. This requires a youtube tutorial, I'm not going to type the procedure up.

4- In a painting program create a bottle material and maps to control the various attributes of the bottle shader... This one is just a lot of work, but it is doable.

 

Good luck!

0 Likes

There are so many ways of doing this. I won't go into each, it would take too long. Id recommend some tutorials on youtube, there are plenty.

 

1 - Assign a new material to faces, just select the faces of where your label would be and assign a new material. This is the worst most simple way of working.

2 - Duplicate the faces where you want your label, assign a new material, and opacity texture to them. How I would do it.

3 - Create a layered texture or layered shader and assign it to the bottle. This requires a youtube tutorial, I'm not going to type the procedure up.

4- In a painting program create a bottle material and maps to control the various attributes of the bottle shader... This one is just a lot of work, but it is doable.

 

Good luck!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report