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Pixelated Shadows in Arnold

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Papriqua
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Pixelated Shadows in Arnold

Papriqua
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Hello there.

 

I'm trying to render out some shots of my character model, but the shadows are revealing the characters polygons.

I am using Arnolds aiStandardSurface material with an aiNormalMap node with inverted z instead of the usual bump node the material comes with. 

My Scene is currently lit by 3 aiAreaLights

Any help would be appreciated.

Render.png

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Pixelated Shadows in Arnold

Hello there.

 

I'm trying to render out some shots of my character model, but the shadows are revealing the characters polygons.

I am using Arnolds aiStandardSurface material with an aiNormalMap node with inverted z instead of the usual bump node the material comes with. 

My Scene is currently lit by 3 aiAreaLights

Any help would be appreciated.

Render.png

0 REPLIES 0

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