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Normal Map doesnt use the correct UV set
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08-28-2020
09:34 AM
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Hi there,
I have an object with 2 texture sets, one tiled in several UDIMs, the other seamless in one UV Tile.
I have linked the file nodes via the Relationship Editors UV-centric UV linking, and they all work fine. Except for the normal map, which is connected to a aiStandardSurfaceShader via an aiNormalMap node.
I have also tried the bump2d node with tangent normals, with the same result.
Any help is greatly appreciated!