Need help with displacement maps on instanced particle objects
Hello!
New to the forums and to Maya, working on a student project (Maya 2018 Educational version). It's an asteroid field for a film (Windows 10).
I made six asteroid shapes (low poly), and created a warped looking torus that I created an emitter from. The torus emitted nparticles that I basically instanced my asteroids to distribute along and gave them randomized rotation/scale attributes so they all look different.
The asteroids I got to animate and distribute fine, but my problem is rendering and displacement maps.
I'm trying to Arnold render these bad boys out, and my displacement map worked for the source objects that the nparticles derive from, but not for the (excuse the lack of proper jargon, still a beginner) "particle'd" asteroids. Does it have to do with caching or something else? Do I need to go in and manually adjust the attributes of each particle (is there a MEL script that could partially automate that process)? Thanks a bunch and sorry for the inexperience.
The following screengrabs are to help show what I'm working with, sorry if it's messy or disorganized... Self-taught and learning (less than 2 weeks so far but enjoying every moment), so I'm certain I'm doing very inefficient things here and there!
Thanks again,
Andy W.