Mental Ray Satellite color correction rendering error

Mental Ray Satellite color correction rendering error

Anonymous
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Mental Ray Satellite color correction rendering error

Anonymous
Not applicable

Hi I'm trying to render a scene using Mental Ray Satellite with Maya 2016 but I keep getting these shader errors from the slave computer.

 

error: ColorTransformCache::initTransform: The requested SynColor transform id is not in the cache: NativeInputTpl_sRGB_scenelinearRec709sRGB_FORWARD

 

It renders the scene out fine but it's as if color correction only occurs in random blocks (parts rendered properly by the master machine) of the final image.

 

Disabling firewalls does nothing, if anyone has any information please help.

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slimboJoe
Collaborator
Collaborator

This problem caused me to not deliver completely on a job.  An absolute nightmare to which there is no fix, I'm sad to say.

 

Try using Pixel Plow.  They are a great, affordable service and you can get you frames rendered with Color Correction on.

Message 3 of 3

Anonymous
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The only way I have found to get around this bug is to go into the preferences and turn color management completely off, and then use a gamma correction node on any textures that you are using for your materials

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