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Hello good people,
I am quite new to VRay. Maybe this is just a dump problem of me and could easily fixed with some adjustments in the render settings.
My scene is simple and it contains:
-A VRayDomelight with an outdoor HDRI
-A normal sphere with VRayMtl material
and using VRayBumpMtl(I did already try applying the bump map directly into my VRayMtl) to give my sphere a little bumps.
My sphere has a full Reflection color, and Reflection Glossiness.
And the problem happens when I map a normal texture file(black and white image) for my bumps into my VRayBumpMtl's "Map", and it is giving me white spots in my render.
The whitespot pixels have max color value.
I will provide as many images as I could, and I will really appreciate all of your help!
Thank you everyone!
Solved! Go to Solution.