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I would like to report a bug in Maya 2024.2: In a scene, a geometry and its instance have different materials assigned. If I want to select the instance in the hypershade with "Select Object with Material" to assign a new material, not the instance but the original geometry is selected and then a new material is incorrectly assigned with "Assign Material to Selection" (to the original and not to the instance). This worked perfectly in Maya 2022. Attached is a small test scene with which I have reproduced the bug.
Solved! Go to Solution.