Basically, I am working on rendering my student film and the images are getting an additional gamma making them extra bright.
My first 2 shots rendered correctly but I had issues and felt that I just got lucky. I say this because with Image Sequence sometimes it would randomly out of nowhere start rendering the wrong camera then I would re-open the file, do it again and it would use the right camera. If I render not using Arnold View and save as Raw I seem to get the correct image most of the time and it always shows the correct result in the render views but Image Sequence and Arnold View when I save the images (png or jpgs) it makes them twice as bright.
My set with lights is referenced into the scenes and in the set the renders work as expected. I managed to get the look in the first 2 shots as well but I keep getting this error.
Luckily I got the first two shots rendered but I have many more and the past 3 days have been me staying up all night trying to figure this out.
I notice I get this error sometimes [maketx] Skipping native TX texture: F:/Maya_Projects/Wretchid_Thesis/sourceimages/Rig_Textures/Druggie_Textures/Druggie_Skin_Texture.tx
This link did not help https://support.solidangle.com/display/AFMUG/Maya+2017 and I am lost to what is causing this.
Any help would be greatly appreciated!
Hi
If I understand correctly, you do a Render Sequence and display it in the Maya Render View, then do File > Save Image with Save Color-Managed Image selected.
That's baking in the sRGB view transform, so when you view the image, you have to view it with gamma = 1. If you view it with gamma 2.2, then you're getting twice the gamma.
This is not an error:
[maketx] Skipping native TX texture: F:/Maya_Projects/Wretchid_Thesis/sourceimages/Rig_Textures/Druggie_Textures/Druggie_Skin_Texture.tx
That's just telling you that the "auto convert to tx" feature skipped an existing tx file. It wasn't necessary to reconvert the original texture file.