Maya 2016 - Specular Showing On Transparency
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Hello,
I'm using files from a game and I'm currently setting up a specular for the character. The specular is based on a file that has the color map and the alpha of that map combined. So I'm using only alpha out when I'm doing node work.
Upon using the alpha, I'm setting up different ramps for levels of specularity on different parts of the character, but I'm running into this issue.
When I'm trying to set up the specularity for the metal parts of a character, the specular seems to be reading on transparent parts of the mesh as well, and I am at a loss of how to fix this. I've tried separating the alpha map from the color map and still get the same result. Also I am using a blinn shader.
I've been looking around for a solution for a while now and haven't been able to find anything. Any help would greatly be appreciated. Thank you.