Maya 2016 Render Passes don't show up when camera is "renderable"

Not applicable
05-27-2015
12:03 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Found this bug which is preventing me from be able to proceed any further.
Simple recreation for Maya 2016:
- Create a new scene
- Create a primitive and frame with Persp camera
- Render Settings - choose Render Using Mental Ray
- Scene -> Passes - add normal and motion vector
- Render and passes are displayed under "Load Render Pass"
- Create a new camera and frame primitive
- Render and passes are displayed under "Load Render Pass"
- Open Attribute Editors for new camera, and check Renderable
- Render new camera again and passes no longer show up under "Load Render Pass"
Unchecking Renderable from the camera attirbutes makes it work again. However, as I have a 360 scene that I need to render from 16 cameras, it doesn't help me out.