Low poly model when rendering

Low poly model when rendering

Anonymous
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Message 1 of 4

Low poly model when rendering

Anonymous
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So, I am really new to Maya.

When I look at my viewport, everything seems fine. My model is the shape it is supposed to be and everything is fine, but in the Arnold RenderView for a preview of my scene, my model is enlarged with a low poly count. The model is almost completely different. When messing around with settings, the only thing that I see that "fixes the problem" is going into the attribute editor and in the Arnold category, change the Arnold Translator from polymesh to mesh light, but it still shows up without a texture in the render image.

I have tried to trouble shoot this problem for around a week and I cannot find any way of fixing it. I have tried to describe my problem to google and that doesn't seem to work. No one else seems to have the problem, but it is probably just based on how old the model is.

Thanks!ViewPortViewPortArnold RenderArnold RenderMaya RenderMaya Render

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Accepted solutions (1)
1,949 Views
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Message 2 of 4

damaggio
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Accepted solution

You seem to have displacement in your shading network, find it and remove it.

Message 3 of 4

Anonymous
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Okay, so that worked perfect, but now I am trying to figure out why Arnold has decided not to render the texture transparent so that you can see the physical eyes.

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Message 4 of 4

damaggio
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Gage, we are not psychics, without a file or shading network images we are only guessing.

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