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Low Poly Lighting Question

Anonymous

Low Poly Lighting Question

Anonymous
Not applicable

I am very new to 3D modeling and I am new to low poly modeling as an artistic style. I created a crater using Maya 2016 that is fairly low poly. (image 1)

The lighting of the object is not how I want it to be. When I export it and put it into Unity I get the same lighting problem (image 2). I want the faces to be hard lit, how would I do this? I keep trying to find information about it, but have had no luck. (image 3)

 

Thank you!

 

crater01.png

crater02.pngactuallywhatiwant.png

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_sebastian_f
Advisor
Advisor
modeling menu set: mesh display > set to face (or set normal angle for more control) should help you.
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