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Issue with ambient occlusion baking

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Message 1 of 2
Anonymous
521 Views, 1 Reply

Issue with ambient occlusion baking

Hi,

 

So I tried baking an AO map on my model using mental ray, batch baking it.

But a lot of my geo, is still black from pre bake.

REnderfail.png

 

Thanks in advance!

 

Cheers

 

1 REPLY 1
Message 2 of 2
Anonymous
in reply to: Anonymous

This Post can be closed, I found the issue.

My UV bake range was set from 0 to1 but my Uv extend beyond that, so that's why when I set it to the entire range it fixed itself,

 

Cheers

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