Is there really no way to bake high to low maps on UDIM objects?
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Can you really not bake high to low in Maya on a single object with UDIMS?
If you can I must be doing something wrong as I have tried multiple times with different methods and output settings.
I have also tried with the UVS stuffed in one uv island, but this comes back with weird results and ideally want a
UDIM based transfer.
Things to be aware of:
- I know you can do this with ease in Substance Painter but no longer have access and don't wish to pay
- I'm aware of a widely used web based service called NormalX but I am operating on a Mac and it is not compatible
- I have Zbrush but find projecting high to low poly has varied results and never seem to get the right output when applying the displacement maps in Maya