Is it possible?

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So I'm very new to 3d and am still learning a lot, A question popped into my head that I can't seem to find an answer too. I was wondering if it is possible to animate and create a shader, that would change texture maps to (and here's the complicated part). An camouflaged shader... let me elaborate. Now I'm not talking a cammo shader, nor just switching the visibility of the character off. Rather for the shader to act like a Cuttlefish, mimicking it's environment on it's body and not simply letting the viewer see through it.
At first I thought this wouldn't be possible without using the background textures, how ever I was thinking about how light refracts when it's looked through in a drop of water and was wondering if some how you could hack that effect dropping out spectacularity to make it appear as if it's on the model/character, perhaps even using an AO map to show shape in the refraction, perhaps even use a layered shader so it's not fully clear. It's way beyond my skills set, I understand the principals of 3d shader networks, but not to that extent.
Thought I would ask here to see if it might be possible or even maybe spark an idea in someone.