Interactive XGEN rendering all hair white with Arnold GPU

Anonymous
2,748 Views
3 Replies
Message 1 of 4

Interactive XGEN rendering all hair white with Arnold GPU

Anonymous
Not applicable


Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project.

 

I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. With arnold using cpu, everything looks like it should.

 

In every answer i have found on this topic everyone says that this happens because hair physical shader is not supported by arnold gpu and that i should assign another shader supported by gpu instead, but i don't see anywhere how can i assign another shader on my xgen definition. I'm fairly new to shading and rendering configuration so this is probably a realy basic question.

Can anyone help me?

0 Likes
2,749 Views
3 Replies
Replies (3)
Message 2 of 4

Stephen.Blair
Community Manager
Community Manager

Select the description (for example, in the Outliner) and assign a different shader.



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 3 of 4

skalembeatz9090
Community Visitor
Community Visitor

Im sure you no longer need this help, but i figured out how to do it while looking for this answer as well. all you have to do is assign the description a new AIStandardHair surface so that arnold can render it.

Message 4 of 4

dsong28U3R6
Community Visitor
Community Visitor

how can i do this? its not letting me select the description to assign a new material on it. 

0 Likes