Image based lighting with hardware render?

Image based lighting with hardware render?

Anonymous
Not applicable
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Message 1 of 4

Image based lighting with hardware render?

Anonymous
Not applicable

Hi!

I'm trying to achive same look in hardware render as in Material Viewer Hardware render with Interior1 Color Environment.

So I made a sphere and I crated an envSphere node and linked the Maya's Interior1_Color.exr file to the Image attribure, and linked the envSphere Color out to a blinn node's Reflected Color. So now I have a reflected environment, but I don't know how deal with the Eccentricity to look same as in the Material Viewer.

I think I need image based lighting, but I don't know how can I set it up without using Arnold.

a1cec5734347562f128e5ed2b8853c9c.pngMaterial Viewer:

34f3b3b7ce9a305de4737135ecda56a2.png
Render View:
fb3af04966ac00eda579689a0149efb8.png

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1,011 Views
3 Replies
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Message 2 of 4

mspeer
Consultant
Consultant

Hi!

Create a SkyDomeLight and enable in Viewport: Lighting > Use All Lights.

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Message 3 of 4

Anonymous
Not applicable

Hi!

 

Is there any way to do this without using Arnold light? In Maya LT the material view can show this effect, but I can't create SkyDomeLight.

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Message 4 of 4

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

No, sorry.

You have to fake this in the texture then.