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10-30-2018
06:48 AM
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Hi!
I'm trying to achive same look in hardware render as in Material Viewer Hardware render with Interior1 Color Environment.
So I made a sphere and I crated an envSphere node and linked the Maya's Interior1_Color.exr file to the Image attribure, and linked the envSphere Color out to a blinn node's Reflected Color. So now I have a reflected environment, but I don't know how deal with the Eccentricity to look same as in the Material Viewer.
I think I need image based lighting, but I don't know how can I set it up without using Arnold.Material Viewer:
Render View:
Solved! Go to Solution.