How to fix uv coordinates of my texture?

How to fix uv coordinates of my texture?

Anonymous
Not applicable
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8 Replies
Message 1 of 9

How to fix uv coordinates of my texture?

Anonymous
Not applicable

Hi

 

As you can see from the screenshot. This bug's eyeball is rotated upside down. The iris (small red-orange circle) is going inward while the back of the eyeball is going outwards. I want to rotate the eyeball texture so iris fit the correct position. How do I do that? It's in Arnold.

 

Thanks

Accepted solutions (1)
2,332 Views
8 Replies
Replies (8)
Message 2 of 9

Anonymous
Not applicable

screenshot

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Message 3 of 9

Anonymous
Not applicable

Here are more screenshots of my issue. After several trial and error and experimentation with the UV editor, I got the left eye correct as can be seen through the screenshots. I attach the screenshot where all elements are aligned together to yield to the correct result. However, I still cope with the right eye. As I don't remember the experimentation I did to success the left eye, I cannot repeat the procedure for the right eye. The screenshot of the UV editor where all elements are messed is the wrong eye. May you can tell me what I did to make the left eye correct so I can repeat it for the other eye?

 

Thanks and looking to hear from you.

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Message 4 of 9

mspeer
Consultant
Consultant

Hi!

I recommend to provide a scene-file, the chance to get any help will then be much higher in this case.

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Message 5 of 9

Anonymous
Not applicable

Scene file includes purchased items thus I cannot send it easily. Need an expert in UV editing.

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Message 6 of 9

mspeer
Consultant
Consultant
Accepted solution

Hi!

Only the eyes and the eye texture are required.

The only general advice I can give to rotate the eyeball and not move the UVs, this works much better as usual the texture and UVs are placed accordingly to the topology of the mesh.

If one eye is correct, then duplicate it and replace the other one.

Message 7 of 9

Anonymous
Not applicable

I rotated the eye. The whole geometry has wrong placed the texture. There is no iris nowhere. Not even at the back of its eye. I cannot just duplicate the one that is correct, since both eyes have different motions. If I make the same object twice, I will have the same motion both eyes and this symmetry is something I don't want to. I intentionally want different motions for both eyes. Unless , I create the motion from scratch. Thanks for the advice.

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Message 8 of 9

mspeer
Consultant
Consultant

Hi!

 

Sorry, without a scene-file I can't help you further.

Message 9 of 9

Anonymous
Not applicable

I came to realise that the two eyeballs geometries are not identical. The correct eye has a dent/whole where iris is where the wrong eye is totally flat. 

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