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How To Compile Lots of objects withouht lagging

6 REPLIES 6
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Message 1 of 7
Anonymous
575 Views, 6 Replies

How To Compile Lots of objects withouht lagging

Can anyone help me  with my maya? My maya is messed up since it have so many objects in it. 

Even moving my camera laggs so bad. I;ve been given an assignment that needs to put a lots of 

funfair's thing such as ferris wheel, carousel and all. Even a single detailed prop would make my maya

so heavy, how do i compile all of them in a single maya? Is there any good tutorial for me to solve this

problems? I been finding tutorials about rendering compositing and stuff and i still couldnt figure out 

on how to solve my problems. 

6 REPLIES 6
Message 2 of 7
mspeer
in reply to: Anonymous

Hi!

 

Please provide more information:

1. Hardware Specs of your Computer (CPU, RAM, Graphic Card and VRAM)

2. Polygon count of your scene, amount of single objects | Texture count and size ?

3. Which Viewport, settings ?

Message 3 of 7
Anonymous
in reply to: mspeer

Sorry for not include my Specs before posting this post 🙂 

And im using the viewport 2.0 with the settings unchanged. 

Since other viewport would make my computer lag more. 

Hope you can help :3

Message 4 of 7
alexanderZolotko
in reply to: Anonymous

I have same issue, partly solve it by using references. Of course increasing ram also will help.

Message 5 of 7
mspeer
in reply to: Anonymous

Hi!

 

Sorry for late reply, it seems my last answer was not properly saved, so i do it again.

 

Your Hardware is not on top, but sufficient to handle the scene, if any Hardware update i would start with a better Graphic Card and more RAM (with only 8GB you can get problems with rendering too)

 

 

Here are my suggestions to speed up your workflow:

 

1. Split your scene into several Display Layers and hide all objects you are not currently working at or change their display (for example to bounding box).
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-1A86D19F-8AF9-4D0E-AF05-EE9033E49EC5

2. Use Instances whenever possible.
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-2851AE11-C3EF-4AE1-B7C5-8773E2068BB9

3. Clamp Texture Resolution or disable Hardware Texturing in Viewport.

4. Make use of References:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-6E6A219A-1EAE-418A-A92D-91B833BC40AE

5. Use Proxys (Maya or Renderer):
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-E9B50850-39EF-4BFC-97EB-08F008847CCA
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/fil...

6. Make use of GPU Caches:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-C893BE60-6E65-4F36-8005-FD4D1A0E9822

7. Use LOD:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-79C7A942-0547-4AC4-8A4D-DCAC4ABB1EF2

--------------------------------------------------------------

1. Display Layers are easy to use and should give you a huge improvement on handling your scene without changing your workflow.

5. References and Proxies also should give you a huge improvement on handling your scene. "Render-Proxies" will also help keeping RAM usage low when rendering.

 

 

Message 6 of 7
dgorsman
in reply to: mspeer

That hardware looks to be a laptop, which will come with some additional challenges.  Laptops can be notoriously difficult to upgrade e.g. the RAM may not be extendable past what it's already got.  It's a good idea to go into the various power and graphics settings to ensure high-end settings aren't being disabled in favor of extending battery life.  The power-saving options are normally the default settings, especially when not plugged into the wall.

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If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.


Message 7 of 7
NandoStille
in reply to: Anonymous

Aside from all those "tips", your triangle count is much too high. Almost 15mio? Seriously?

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