Hi,
So what I've done is I've made a low poly version of my character and I have all the details of a high render version in a normal map and I'm just wondering how on earth do I apply the normal map to my character? I cant seem to find any simple tutorials explaining this easily and was just wondering if anyone could explain me the process I need to do?
Solved! Go to Solution.
Solved by halfstone. Go to Solution.
Assuming you are using an aiStandard Shader -
That should do it. A few notable details:
1. The aiNormalMap node is set by default to read tangent-space normals, you shouldn't have to do anything with it. It does have an "intensity' setting, which allows you to fine-tune the effect of the map. You should leave that alone until you need to fine-tune; you should be able to see the effect without touching that setting
2. A normal map disturbs the way in which the camera interprets the surface direction, an illusion that is enhanced by light and shadow. it's best if your shader has at least a small amount of specular reflection; this will enhance the effect of the normal map.
3. Also note that normal mapping does not work with the Maya software renderer. You should be using an Arnold material. if you use a Maya Blinn or Phong material, you'll need to use a Maya "bump2d" node. Connect it as you would any bump map, but set the "bump type" to "Tangent Space Normals". You're much better off using the Arnold aiStandardSurface and aiNormalMap nodes described above.
You can also just scroll down on the Arnold shader to the Geometry drop-down - then plug your file in the slot there. Make sure the map’s set to Raw, Tangent Space Normals, and you should be good to go 🙂
Can't find what you're looking for? Ask the community or share your knowledge.