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03-18-2021
05:56 AM
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Hello everyone, I am very confused.
I just want to apply a texture to a plane. I have to apply Color, Normal, Roughness and Alpha maps.
If I use a lambert, I can add everything but roughness.
If I use an aistandardsurface(the current one), I can add everything but normal.
I'm not really sure which slot corresponds to which map, so please tell me if Im doing it wrong or if I should just use a different material.
I'm not that used to the hypershade editor, Im rather used to assign maps in the attribute editor but if it is necessary I will use the hypershade. Thanks for your replies!
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