Help adding maps

Help adding maps

Anonymous
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Message 1 of 7

Help adding maps

Anonymous
Not applicable

juanmaxd94_0-1616071983783.png

Hello everyone, I am very confused.

I just want to apply a texture to a plane. I have to apply Color, Normal, Roughness and Alpha maps.

If I use a lambert, I can add everything but roughness.

If I use an aistandardsurface(the current one), I can add everything but normal.

I'm not really sure which slot corresponds to which map, so please tell me if Im doing it wrong or if I should just use a different material.

I'm not that used to the hypershade editor, Im rather used to assign maps in the attribute editor but if it is necessary I will use the hypershade. Thanks for your replies!

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4,438 Views
6 Replies
Replies (6)
Message 2 of 7

hamsterHamster
Advisor
Advisor

Can't this be an answer? https://docs.arnoldrenderer.com/display/A5AFMUG/Normal+Map see the 2nd image from top.


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Message 3 of 7

Anonymous
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juanmaxd94_0-1616073890449.png

I *think* I managed to create the normal but I dont know where to add it now. The page you sent me said "normal camera"  which I guess only has to do with the arnold renderer? but I just want to insert it into the shader

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Message 4 of 7

hamsterHamster
Advisor
Advisor

You said you use aiStandardSurface material, Arnold. The cameraNormal is in every shader. To access it you either use ConnectionEditor, or in NodeEd/Hypershade click on three horizontal lines switch

hamsterHamster_0-1616075884449.png

..which will reveal other attributes.

As for Lambert, it simply has no specularity in the shading method, used for matte surfaces, thus the roughness is irrelevant; you might use Phong or Blinn and connect the roughness map to specularity control.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
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Message 5 of 7

mihirsbcc
Collaborator
Collaborator

In the AiStandardShader go down to Geometry tab. You will see BUMP Map field. that is where you connect the normal map and then you will see bump2D node. That one you need to change the BUMP to Tangent space normal. All these nodes can be created by pressing tab key and search. It is faster than regular connection process in the shader.

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Message 6 of 7

mihirsbcc
Collaborator
Collaborator
Accepted solution

From your picture it looks wrong nodes. Please check my image. You need 3 nodes to connect to the Normal Camera of the shader.

 

normal.JPG

Message 7 of 7

yayabel
Community Visitor
Community Visitor

Hi everyone, first of all thank you! I just started learning Maya and I had a similar problem. I figured out how to create nodes but I would like to know if there is a way to always have this bump 2D node in the geometry tab. Thanks!

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