Community
Hi there,
I am very new in 3D Software and I have read about PBR materials(Fresnel reflection and so on) in Blender I have must create a shader network to get those PBR results(mix diffuse ans glossy shader, fresnel node to reflection etc.)? So my question is: Has Arnold a build in PBR shader, or must I also create my own PBR-shader-network?
Hi
To set up a Standard shader to follow physically-based principles, see "Energy Conservation" on this page.
And you review Understanding Physically Based Rendering in Arnold for a general overview of the principles.
Thanks
Stephen
Solid Angle Support