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Faces behaving weirdly in Anrold render

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Message 1 of 3
Ibelinn
241 Views, 2 Replies

Faces behaving weirdly in Anrold render

So I've never encountered this problem before and I'm struggling to find a solution.

I've just finished texturing a character and imported the textures into Maya so I could render them in Arnold.
When I render the character mesh with a general material, it looks fine and how it's supposed to be;
Screenshot (843).png

 

But when I add the material from substance, this happens. It seems like the whole arm mest just shrunk down in size? And this doesn't show in normal viewport, just when i render it out;

 

Screenshot (844).png

I thought it might be reversed faces at first so I tested that out, but that makes the mesh bloat way more than it's supposed to;

Screenshot (846).png

 

I'm at a loss as to what's wrong, and I can't seem to google the right terms to come to any solution. Any help would be greatly appreciated!

2 REPLIES 2
Message 2 of 3
damaggio
in reply to: Ibelinn

You have a displacement map. You should read how and when to use them.

Message 3 of 3
Ibelinn
in reply to: damaggio

And there you can see how I'm not so well versed with 3D yet. Thank you!!! I haven't setup many materials in Maya, only in UE so this was new problem for me.

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