So I've never encountered this problem before and I'm struggling to find a solution.
I've just finished texturing a character and imported the textures into Maya so I could render them in Arnold.
When I render the character mesh with a general material, it looks fine and how it's supposed to be;
But when I add the material from substance, this happens. It seems like the whole arm mest just shrunk down in size? And this doesn't show in normal viewport, just when i render it out;
I thought it might be reversed faces at first so I tested that out, but that makes the mesh bloat way more than it's supposed to;
I'm at a loss as to what's wrong, and I can't seem to google the right terms to come to any solution. Any help would be greatly appreciated!
Solved! Go to Solution.
Solved by damaggio. Go to Solution.
Can't find what you're looking for? Ask the community or share your knowledge.