Exporting FBX with embended files with Shaders created in Substance Painter
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
For the last two days, I have been trying to export an FBX file from Maya with embedded media like shaders.
However, these shaders were created using substance painter and automatically applied to Maya.
When exporting, everything was being embedded except the base color.
The solution I found is pretty simple, but it took me a bit to figure it out.
- You just have to delete the MultiplyDivide Node
For me worked 😄