Displacement Issues
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https://www.dropbox.com/s/qsw7ew6ho306k4s/DisplacementTroubleShoot2.png?dl=0
I've been using Maya for over a year now, and nearly the whole time I've been wracking my brain on how to get good results with using the displacement method. I have watched countless tutorials on displacement and I tend to see somewhat different methods being used, but I have tried all of them to no avail. It would be cool to get one on one with someone but everyone I've networked with in the 3D modeling community is using Blender. So I've posted an image containing screenshots of my various trial and errors, and I tried to make it as simple and cohesive as possible. I just tend to find forums where people aren't providing screenshots/files so I'm trying to be proactive there. Also, if someone is curious as to what particular texture files I'm using,
this is the one here ->
However, the bottom right of my provided image might show sufficient info as to what the files look like. I also run into the issue with plenty of other map files I download. Long story short, I want my texture to look like it's supposed to with these files I've downloaded. The screenshots I have in the image show my garbage results. I think there's enough info in the entirety of the image, but just in case I have more context written below.
The top row is all using one particular file for the displacement (the height map as noted) and node arrangement. The renderview window i spliced into no debug shading/wireframe. It might be necessary to mention I am multiplying my "repeat UV" values by 13 in both x and z values, not sure if that matters but I want to be thorough with the info I'm providing. The overall displacement with this setup seems so-so, and might yield better results for less complex texture maps like sand or water I suppose, but I'm not seeing the depth I'd like as the image pertaining to the maps download file (bottom right of image) displays. If I raise the height value, everything on the polyplane wants to rise together, so virtually the whole plane is just moving up as opposed to the individual "rocks." I feel like I'm missing depth with this overall configuration.
The middle row I have used the same settings for displacement values, other than reducing the height to .05, only using the normal map for displacement. This looks arguably worse, very spiky looking and I don't know what's going on with those shadows. I'm not sure if the normal map is supposed to be substituted for the height map, but I've read that this is an option and it has more detail, which is what I'm shooting for. If I ever try increasing catclark to something past 5 Maya get's really bogged down and freezes on me. Not sure if I'm supposed to have a higher subdivision count in the polyplane geometry, but I thought the point of doing it in the arnold settings is supposed to "simulate" a high sub count to lighten the work load. The answer might ultimately be with my computer specs, which I will provide at the very end, but I'm told my specs are sufficient for Maya. Anyways I also tried adjusting both Scalar Value and Bounds Padding to numbers between 0 and 1 with no noticeable difference, but I am still not 100% on how those values operate. The autobump feature I've toyed with but if anything makes things a little worse, I also have to learn more about when I should be using this feature vs. an actual bump map. Overall, I think this configuration is lacking the detailed roundness/depth perception accuracy if you will..
Finally the other thing I'm still confused on is the node setup, as through my research of online tutorials I've come across 2 different arrangements for displacement. The bottom left outlined in green shows a connection that I've been using for a while, which is connecting the displacement map directily into the displacement shader receiver node of the standardSurface2SG node. As opposed to the node arrangement I have screen shotted at the top of this image, this connection bypasses an addition displacementshader node. I've only recently discovered adding that additional node in between, which looks different but I'm not sure what's going on and it does look a little worse, but I had to raise the height to see any effect at all (on both texture files).
Specs:
Using Maya 2022 (still had this issue with 2020)
Computer Specs: https://www.amazon.com/gp/product/B07WRR723V/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1