Displacement for maya preview using UDIMs

2108041SPSYH
Explorer

Displacement for maya preview using UDIMs

2108041SPSYH
Explorer
Explorer

So I'm a student working on my FYP and my lecturers want us to make sure that the maya preview model is as similar to the rendered version as possible. Main issue would be normal map isn't enough for that in the preview. I did a quick search and was suggested to turn on Smooth Mesh Preview and Displacement Preview. I did that and it works but now my main issue is, I used UDIMs for my character and only DM1001 is affecting the preview. Is there any way to make sure DM1002 is in use as well? Here's my attribute editor and my node editor. This is my first time using UDIMs so I might be doing something wrong too.

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