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Hello! I've had the opportunity to tool around with Maya 2018, and ran into a bit of an issue. How can I create light beams from spotlights without using an atmosphere volume hooked up in the render settings? I'm trying to replicate the look of concert/stage lighting, and the method I used in 2013 (linear decay, enable light fog in light attributes, enable decay regions and adjust) hasn't worked, even when I switched to quadratic per Arnold. The atmospheric volume gave all the lights beams, which isn't what I'm going for. Any advice?
Solved! Go to Solution.