Correct way to import srgb images into maya to render in arnold with ACES ??
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Hi, I´m learning ACE workflow, Whats is the correct way to load a srgb texture downloaded from intenert in material and make looks equal as looks in phothsop or windows photo viewer ?? Do I need apply a color correction in a program that support ACES before import the texture into maya ? I´m using maya 2022c