I've created a Shaded Brightness three Tone and applied to a surface in a scene with 4 different directional lights but when I make a Render it the shadows looks terrible. I need to know what can I do to fix this. I've attached an image with a render showing the problem.
Solved! Go to Solution.
Solved by n8skow. Go to Solution.
it's a Maya 2014 scene.
And won't let me save it as .ma, when i try to save displays this messaje: "file contains unknown nodes or data. To preserve this information, the current file type cannot be changed."
Hmmm, I'm getting an error message when I open the file in 2014 here:
requires "cartoonShader60" "6.0";
# Error: line 1: RuntimeError: file <maya console> line 1: Plug-in, "cartoonShader60", was not found on MAYA_PLUG_IN_PATH. #
// Warning: line 0: Unrecognized node type for node 'cartoonRenderGlobals1'; preserving node information during this session. //
// Warning: line 0: Unrecognized node type for node 'tierra_cartoonRenderGlobals1'; preserving node information during this session. //
// Warning: line 0: Unrecognized node type for node 'techos_cartoonRenderGlobals1'; preserving node information during this session. //
// File read in 1 seconds.
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.
Is cartoonShader a 3rd party plug-in you installed?
Also - when I look in the hypershade, I'm not seeing a toon material - how did you go about creating the material you are using?
Still no luck... when I open your file and look at the hypershade - there is no toon shader.
I've just created a new shaded brightness 3 tone material and assigned it to the sphere...
One thing I"m noticing though is you have a directional light with depth map shadows turned on - that may actually be what's causing that rough terminator in your render. You sould be able to tweak the resolution and filter size to lessen the issue you are seeing -or- possibly used ray traced shadows instead.
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