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Can't load textures despite having enough space to do so. Getting GPU memory error code

Can't load textures despite having enough space to do so. Getting GPU memory error code

kenne150
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Can't load textures despite having enough space to do so. Getting GPU memory error code

kenne150
Advocate
Advocate

I recently had to unistall and reinstall Maya. Now I'm trying to set all my preferences back. I've run into this error code before:

 

"// Error: Texture loading has failed because there are more high resolution textures than your video card has enough memory to handle. Viewport texture display has been turned off and multi-sample anti-aliasing has been disabled to save memory.
You can fix this by enabling Automatic Maximum Texture Resolution Clamping in the Viewport 2.0 options, to dynamically down-sample textures according to your available GPU memory."

 

However, I have more than enough GPU rendering to handle it. I've tried doing what I did in the past to fix it. But it's not working. I've gone into the viewport settings and attempted to lower the clamp texture resolutions to a ridiculously small number and reload the textures. However it's not changing anything. I also noticed that in the pop up window it shows my changes, but in the attribute editor, it still shows are large number, and despite having chosen "custom" from the dropdown, The box to type a number in is greyed out and I can't change it. When I close out of settings after lowering the number, when I reopen, the old number is showing. 

I would really appreciate any help fixing the issue. thank you. 🙂 

 

I'm using Maya 2022

Dell XPS 15 

11th Gen Intel Core i9-11900H @ 2.50GHz 

32.0 GB (31.7 GB usable)

NVIDA GeForce RTX 3050Ti

1 TB SSD with 800GB available 

Maya 3.JPG

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Christoph_Schaedl
Mentor
Mentor

Are you on a laptop?

Are you sure maya is using the right graphics card?

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https://linktr.ee/cg_oglu
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kenne150
Advocate
Advocate

Yes. Laptop

I'm using Maya 2022

Dell XPS 15 

11th Gen Intel Core i9-11900H @ 2.50GHz 

32.0 GB (31.7 GB usable)

NVIDA GeForce RTX 3050Ti

1 TB SSD with 800GB available 

I added Maya to the high performance graphics list via the NVIDA control panel. I'm not sure how else to specify what Maya uses. I've also noticed my renders are taking waaaaay longer than they should be for this processor. Not sure if the 2 issues are related. I mean waaaaayyyy longer. I just rendering something I don't feel should have taken more than a couple hours... took over 16 hours! I've never experienced that kind of render time in the work I do. I've bumped up the settings from default, but nothing outrageous.

This is the render. The only thing I change in the settings was the camera up to 10 and the specular to 4. And in ray depth I bumped the specular to 3. I just didn't think this machine with 8 cores should haven taken 16 hours to render. I've rendered far larger scenes on 4 core laptops in a fraction of the time. I understand that transmission and lighting play a big role in render time, but that just seemed a bit long for no more than what was in the scene. 

BTW @Christoph_Schaedl I looked at your Artstation... VERY Nice!

Jar Close 3.34 PNG.png

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arcon76
Collaborator
Collaborator
Accepted solution

RE texture issue - In Display Preferences OpenGL - Core Profile (Compatibility) works for me. I think after you run out of VRAM it might stay greyed out until you reload the scene and change settings before you enter hardware textured mode. If not you might need to delete preferences.

Has this scene had similar issues on weaker systems? (I assume your 3050Ti has 4GB VRAM?).

 

RE the render times I'm not sure what renderer you're using, but it sounds like there is some CPU thermal throttling going on. If the renderer is using some GPU processes as well the low VRAM could cause further problems, so it might be an idea to disable all GPU processes to diagnose to what extent CPU is the problem.