Can someone tell me how I can setup a direct x 11 shader over an object that was

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06-24-2019
06:39 PM
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Can someone tell me how I can setup a direct x 11 shader over an object that was imported in as an fbx file with a texture map, disp. map, and normal map along with it from zbrush, so that the color is provided the effect of the shader with the maps it came along with or can be uploaded and does not go blank white? I cannot find a tutorial or any forum anywhere that shows how to do this. I am sure that it has something to do with the graphing network. But, I have not figured out a concoction that would apply the texture to the shader material. I should add that I am using Maya 2014.
I would really appreciate it. Thanks!