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Can float3/4 not receive procedural textures in dx11shader?

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zitong2000
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Can float3/4 not receive procedural textures in dx11shader?

I have written a dx11shader myself, and I want to connect some complex nodes or procedural textures (such as Checker, Noise, and so on) to the dx11shader, but the final effect is always incorrect.

 

It seems that the color only allows input of a single color. And Texture2D input only supports receiving file nodes.

 

How should I write it? Or is it simply not supported at all?

 

1.jpg

 

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