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Hi all! I would like to bake three texture maps to the RBG channels of the vertices on a mesh. I baked the AO, thickness and curvature maps in Substance Painter, and now want to transfer those masks to the vertices of my mesh for material blending in Unreal. There doesn't seem to be a way to input textures in the Transfer Maps tool, and I didn't see any way to do this with the Paint Vertex Color tool either. Hopefully that made sense, and hopefully someone knows how to do this 🙂
Solved! Go to Solution.