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12-10-2018
01:33 PM
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Hi, I'm trying to bake a file texture that combines some a projection node with some other colour correction nodes into a new texture. I know you can use convert to file texture in the hypershade to bake a single frame, but is there a way to bake a texture sequence from 1-100?
There are a couple of old script lying around that work with older versions of maya but is there anything available for maya 2018?
thanks
Solved! Go to Solution.