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01-07-2019
09:28 AM
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Hello All,
I have created a texture for an eyeball using 2 aiStandardSurface linked to a BlendColors node, but when I try to render it in Arnold, it shows up as a black sphere on a white background (I have a skydome and area light in the scene). Also, a warning shows up that says, "Warning: [mtoa] Could not link aiStandardSurface1 to blendColors2.input1."
Any ideas would be appreciated!
Thanks,
Josiah
Solved! Go to Solution.