Arnold VR Camera for 360 Stereostopic Render (Everything looks giant)

Arnold VR Camera for 360 Stereostopic Render (Everything looks giant)

Anonymous
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Arnold VR Camera for 360 Stereostopic Render (Everything looks giant)

Anonymous
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I'm using a scene that's using real world scale. When I render in Arnold using the VR Camera everything looks ok until viewed on my Oculus Rift in stereostopic, then everything looks gigantic. It's a simple scene of just a computer keyboard panel and 3 monitors that bend around the camera horizontally. When looking in VR It looks like I'm really tiny and floating above a giant chair staring at giant monitors.

 

Is there a way to change the size of the camera? Changing anything except the "arnold" section of the camera settings doesn't do anything at all, and I don't see any settings within the arnold settings that can help change this size feeling.

 

Also the camera is very close up, like you were sitting in front of large monitors, they just look way too large. I've already tried adjusting the "Eye Separation" in the Arnold VR Camera settings, but it didn't help much, and I ended up pushing it so far it was hard to focus.

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