Arnold Textures Not Rendering
Hello,
Quick background, been designing/teaching/beta-testing 3D over 20 years, but new to Maya. It seems coming into Maya 2017 right as they are changing render engines is extremely bad timing for me.
I am getting very frustrated with trying to follow the esoteric methods of applying Arnold textures and rendering in Maya. I follow exact steps, get completely different/incorrect results. I ignore all tutorials and go with my "basic instinct" and get "partially" correct renders. At this point I am just too frustrated to try and figure this out on my own and really need some help.
The test scene I am trying to emulate is here:
https://www.youtube.com/watch?v=Aog3KDgQN00
So in my scene I have used only aiStandard textures, I used an Arnold SkyDome Light, and an Arnold Area Light. I am using "File" textures to add image based materials, only one has a Normal map. The rest are aiStandard "Presets", like "ai_glass", "ai_ceramic", etc.
When I use the Arnold RenderView I see a black and white scene. It appears that the glass is sort of showing (I can see the fresnal effect) and possibly the ceramic, but the inner liquid, the background wood panels, nothing.
The renders are even more confusing. I would be happy to share the scene file, I am just not sure if there is a "pack and go" or collect all" asset manager in Maya to share everything including textures?
Below are some images of my results in hopes someone will see a simple mistake and point it out for me.
Current Machine Specs: (Which will change today or tomorrow, new machine being built)
Intel Core i7-2600 @3.4GHz
16 GB Ram
Windows 7 64-bit
AMD FirePro V4800
Thanks!
-Leif